It might just be that I'm stupid, but I don't understand some of the achievement unlock conditions. I've beaten the crusher with various max tier weapons, but I haven't gotten any of the 'survive a run with max tier' achievements. I also have achieved like +130% jetpack duration and still didn't get the achievement. Am I doing something wrong?
The cyro-beam is pretty weak, especially in the late game, it doesn't deal enough damage to take out enemies fast enough, and it's pretty expensive to try and upgrade it early in the run, it not dealing aoe damage that makes it kinda useless for ad clearing. I feel like it should be crowd control due to it's slowing effect, but it can't even do that, even when I got to a higher level with it.
If you could, can you label the items that are considered utilities so that it's easier to differ between them, I know it's labeled in the codex, but it's hard to remember what items are utilities.
I like the way that purchasing weapons is after each round, but the way you get relics is so slow, especially for completing that one achievement for getting 500 relics
We're still adjusting achievement metrics - getting 20-30 relics per run should be pretty doable. This achievement could be competed within 15-20 runs. Does that feel like too much?
15-20 feels like a lot of runs to go through, especially for people playing on lower-end devices like me, the lag that my device gets is quite a bit, and needing to sacrifice a weapon slot just to fit in the plasma charger to reduce lag is a little annoying.
I have played it, I haven't gotten far enough to unlock any of the new jumpers though, school work and stuff, but the new weapon leveling system is nice, and the new way that the jetpack works, makes it feel like the rest of the jetpack's fuel that you didn't use isn't wasted after you stop using it.
maybe have it so they have diminishing returns or limit the maximum that you can have of them, I was trying to farm amber but I couldn't die so I was extremely disappointed when I wouldn't be able to bring in all the amber I had made
Great Game The only thing I find Difficult is the UI the Type face is challenging to read. the Screen is filled with bars that are not super clear as to what they stand for. I never really look at the heath bar at the corner and only used the heath bar under your character.
the Humble Beginnings achievement was a bitch to grind as the snowballing upgrade curve of the weapon tiers meant I had to grind for I believe an hour whilst also juggling not killing The Crusher. Still a really fun game although I feel like some things shouldn't be locked behind achievements or at least not locked behind very time consumming achievements.
Hey I really enjoyed this game but I will say that I found myself already easily overpowered without putting much investment into the game. With the basic jumper and only a few out-of-game upgrades, I was able to clear all the waves with the basic pulse rounds, rocket launcher, and a rejuventation totem. There were a few times where I was able to stand still for a good portion of time in the last few waves.
I certainly understand this is a demo so I'm sure the difficulty curve will be taken care of as more content gets added. But like I said, I really enjoyed this! I like just how many monsters there are and the fact that even though I'm getting stronger and faster, I always feel like the swarm is right next to me. It provides a good feeling of suspense.
Hey for the achievement mastering the basics is it only the final round or the whole game, only one pulse round or can you have more than one, can you have relics or not?
So funny story, I thought there was an achievement for killing the crusher without moving, turns out theres not. (also for the achevement mastering the basics, do you have to have no relics? or is it you have to only have 1 pulse round?)
Two things I think this game needs One is Invincibility frames upon getting hit, atleast by the same enemy.
The other I'd say is an option to enable autofire on your primary weapon.
Also in my opinion the jetpack shouldn't use up all its fuel when you let go off it for flying for just a short bit of time.
Another thing bothering me is the lack of variety in the playspace, a lot of games like these have a randomly generated enviornment as to not make every run the same.
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the music is sooo goood! I love it
Optimisation is needed so bad.
If you click the ammo button when you're selecting your jumper, the game just crashes, soooooo... fix please?
It might just be that I'm stupid, but I don't understand some of the achievement unlock conditions. I've beaten the crusher with various max tier weapons, but I haven't gotten any of the 'survive a run with max tier' achievements. I also have achieved like +130% jetpack duration and still didn't get the achievement. Am I doing something wrong?
can you please add Mac OS support?
PC focused at the moment while we build out the game.
The cyro-beam is pretty weak, especially in the late game, it doesn't deal enough damage to take out enemies fast enough, and it's pretty expensive to try and upgrade it early in the run, it not dealing aoe damage that makes it kinda useless for ad clearing. I feel like it should be crowd control due to it's slowing effect, but it can't even do that, even when I got to a higher level with it.
Good feedback - thanks!
I can no longer transfer my previous progress to this new version?
Clicked on weapon icon during jumper selection, this pops up
What exactly are considered utilities?
These are items like the overshield and the healing totem - items you get from the wave end store, that aren't outright weapons.
If you could, can you label the items that are considered utilities so that it's easier to differ between them, I know it's labeled in the codex, but it's hard to remember what items are utilities.
This is also probably the first time I've ever really been active with giving feedback about a game.
We love it! Thanks so much for your thoughts !
I like the way that purchasing weapons is after each round, but the way you get relics is so slow, especially for completing that one achievement for getting 500 relics
We're still adjusting achievement metrics - getting 20-30 relics per run should be pretty doable. This achievement could be competed within 15-20 runs. Does that feel like too much?
15-20 feels like a lot of runs to go through, especially for people playing on lower-end devices like me, the lag that my device gets is quite a bit, and needing to sacrifice a weapon slot just to fit in the plasma charger to reduce lag is a little annoying.
the hardest part about this game is getting past the loading screen :/
Seems to whip through it quickly here - are you getting a huge delay?
yeah it just gets stuck. havent played it yet
me seeing a new update and unable to wait till I get home just to try it
Me also only having 1% of charge left
Ha - o no!
Did you get to check it out? What do you think of the updates?
I have played it, I haven't gotten far enough to unlock any of the new jumpers though, school work and stuff, but the new weapon leveling system is nice, and the new way that the jetpack works, makes it feel like the rest of the jetpack's fuel that you didn't use isn't wasted after you stop using it.
Also, clicking on the weapon icon during the selection screen, when you're selecting the jumper, seems to make the game have a runtime error
To many crusher claws...
Roger that. Will review. Thanks for the note!
maybe have it so they have diminishing returns or limit the maximum that you can have of them, I was trying to farm amber but I couldn't die so I was extremely disappointed when I wouldn't be able to bring in all the amber I had made
We've limited these items now - so they won't show up in the options after a certain point.
I accidentally made an immortal jumper, spamming the chair and mushroom
Hah - awesome. We're working on balancing and feedback. Will take a look at this one.
High Jump Survivors Gameplay
Thanks for sharing!
Great Game The only thing I find Difficult is the UI the Type face is challenging to read. the Screen is filled with bars that are not super clear as to what they stand for. I never really look at the heath bar at the corner and only used the heath bar under your character.
Can you please add a macos compatibale version
the Humble Beginnings achievement was a bitch to grind as the snowballing upgrade curve of the weapon tiers meant I had to grind for I believe an hour whilst also juggling not killing The Crusher. Still a really fun game although I feel like some things shouldn't be locked behind achievements or at least not locked behind very time consumming achievements.
Hey I really enjoyed this game but I will say that I found myself already easily overpowered without putting much investment into the game. With the basic jumper and only a few out-of-game upgrades, I was able to clear all the waves with the basic pulse rounds, rocket launcher, and a rejuventation totem. There were a few times where I was able to stand still for a good portion of time in the last few waves.
I certainly understand this is a demo so I'm sure the difficulty curve will be taken care of as more content gets added. But like I said, I really enjoyed this! I like just how many monsters there are and the fact that even though I'm getting stronger and faster, I always feel like the swarm is right next to me. It provides a good feeling of suspense.
We've done a lot of re-balancing now - would love to have you take another look!
Hey for the achievement mastering the basics is it only the final round or the whole game, only one pulse round or can you have more than one, can you have relics or not?
hey i ranked your game and 19 others here:
Awesome! Thanks for sharing!
you should add skins to seperate jumper
100% on our minds. Lots to do, but hope to get some of them in!
Lots of new jumper skins are available now!
So funny story, I thought there was an achievement for killing the crusher without moving, turns out theres not. (also for the achevement mastering the basics, do you have to have no relics? or is it you have to only have 1 pulse round?)
We'll get this phrasing cleared up.
Ugh, always hate it when your progress gets erased because of a new version ... good that you keep updating it though
Sorry about that - to be honest we weren't aware that would happen. We'll be careful about patching web.
Check out the Steam demo for more long term play.
Two things I think this game needs
One is Invincibility frames upon getting hit, atleast by the same enemy.
The other I'd say is an option to enable autofire on your primary weapon.
Also in my opinion the jetpack shouldn't use up all its fuel when you let go off it for flying for just a short bit of time.
Another thing bothering me is the lack of variety in the playspace, a lot of games like these have a randomly generated enviornment as to not make every run the same.
Otherwise I think it's a pretty good game.
Awesome feedback.
We're considering the Invincibility frames upon getting hit, atleast by the same enemy.
The primary weapon should auto fire. You can press F to toggle this.
We're working on additional maps as part of our expansion. Be sure to wishlist on Steam to follow along!
We've made these adjustments! Thanks for the feedback.
We've done a lot of re-balancing now - would love to have you take another look!