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To many crusher claws...

Roger that. Will review. Thanks for the note!

maybe have it so they have diminishing returns or limit the maximum that you can have of them, I was trying to farm amber but I couldn't die so I was extremely disappointed when I wouldn't be able to bring in all the amber I had made

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 I accidentally made an immortal jumper, spamming the chair and mushroom

Hah - awesome. We're working on balancing and feedback. Will take a look at this one.

High Jump Survivors Gameplay

Thanks for sharing!

Great Game The only thing I find Difficult is the UI the Type face is challenging to read. the Screen is filled with bars that are not super clear as to what they stand for. I never really look at the heath bar at the corner and only used the heath bar under your character.

Can you please add a macos compatibale version

the Humble Beginnings achievement was a bitch to grind as the snowballing upgrade curve of the weapon tiers meant I had to grind for I believe an hour whilst also juggling not killing The Crusher. Still a really fun game although I feel like some things shouldn't be locked behind achievements or at least not locked behind very time consumming achievements. 

Hey I really enjoyed this game but I will say that I found myself already easily overpowered without putting much investment into the game. With the basic jumper and only a few out-of-game upgrades, I was able to clear all the waves with the basic pulse rounds, rocket launcher, and a rejuventation totem. There were a few times where I was able to stand still for a good portion of time in the last few waves.

I certainly understand this is a demo so I'm sure the difficulty curve will be taken care of as more content gets added. But like I said, I really enjoyed this! I like just how many monsters there are and the fact that even though I'm getting stronger and faster, I always feel like the swarm is right next to me. It provides a good feeling of suspense.

Hey for the achievement mastering the basics is it only the final round or the whole game, only one pulse round or can you have more than one, can you have relics or not?

hey i ranked your game and 19 others here:

(+1)

Awesome! Thanks for sharing!

you should add skins to seperate jumper

100% on our minds. Lots to do, but hope to get some of them in!

So funny story, I thought there was an achievement for killing the crusher without moving, turns out theres not. (also for the achevement mastering the basics, do you have to have no relics? or is it you have to only have 1 pulse round?)

We'll get this phrasing cleared up.

Ugh, always hate it when your progress gets erased because of a new version ... good that you keep updating it though

(+1)

Sorry about that - to be honest we weren't aware that would happen. We'll be careful about patching web.

Check out the Steam demo for more long term play.

Two things I think this game needs
One is Invincibility frames upon getting hit, atleast by the same enemy.

The other I'd say is an option to enable autofire on your primary weapon.

Also in my opinion the jetpack shouldn't use up all its fuel when you let go off it for flying for just a short bit of time.

Another thing bothering me is the lack of variety in the playspace, a lot of games like these have a randomly generated enviornment as to not make every run the same.

Otherwise I think it's a pretty good game.

Awesome feedback.

We're considering the Invincibility frames upon getting hit, atleast by the same enemy.

The primary weapon should auto fire. You can press F to toggle this.

We're working on additional maps as part of our expansion. Be sure to wishlist on Steam to follow along!

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